Unity life cycle methods are not called when a game object is disabled. To overcome this problem, re-arrange your game object hierarchy so ... ... <看更多>
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Unity life cycle methods are not called when a game object is disabled. To overcome this problem, re-arrange your game object hierarchy so ... ... <看更多>
... <看更多>
Have you tested if the child objects really are active in game? The behavior has changed from Unity3 when SetActiveRecursively was needed. ... <看更多>
public static T Add<T>(this GameObject parent, T childOriginal, TransformCloneType cloneType = TransformCloneType.KeepOriginal, bool? setActive = null ... ... <看更多>